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  3. ⚫ 3d artist✔
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3D Artist

от 10 Марта 2023

Сергей

Возраст

41 год (24 Апреля 1984)

Город

Москва

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Описание

Sergey Tabakov
3d environment/Mechanical/Props artist
Moscow, Russia
Tel: 89160322807
Email:punkvideo3d@gmail.com

Objective:
To obtain 3d Artist position with a respectable and creative production company in the video game industry.
I'm working in this industry for over five years.
I am specialise in:
high and low-poly modelling and UV mapping using 3DS Maxand Maya, creating normal maps in 3DS Max, ZBrush and Photoshop (with Xnormal or Nvidia Normal plug-in), texturing using Photoshop (color and specular maps), sculpting, painting and adding detail to high poly models in ZBrush. Ndo2, Mudbox (texturing, sculpting), Marmoset, Topogun. Working with version control systems (Perforce)
Animation, Rig:
https://cloud.mail.ru/public/8RE8/AcZ1Rvp2g

Characters:
https://cloud.mail.ru/public/JKB8/u2e8UcbWu

HardSurface:
https://cloud.mail.ru/public/xAky/qPXqL5UJF

UE4 Location:
https://cloud.mail.ru/public/9fU1/448Kzn3nX

VFX:
https://cloud.mail.ru/public/Au2t/oSTadUsbL

Weapons:
https://cloud.mail.ru/public/Bn8L/TZazQcEUi
Im official tester UE4 from company Epic Games (Have NDA)
I have experience with game engine:
UE4 - Very experienced,
G.E.C.K - Experienced,
Unity3d - Very experienced
Сryengine3 - Experienced

My portfolio: https://www.artstation.com/artist/punkvideo3d

For my video portfolio, you can go to my YouTube channel:
www.youtube.com/user/punkvide0
Im Official game engine tester in UE4, Epic Games Company (I have NDA)
Administrator section Unity3d on the site www.render.ru
September 23 acted with a test drive (Autodesk 3ds max Design 2011 - Visualization of unsurpassed quality Atlantis.
Experiment with different ideas, lighting calculations and visualization with advanced tools.) On autodesk forum in Moscow.
Advanced training courses:
2001- 2006 Art School (drawing, composition, sculpture)
2007 Course 3DS MAX global immersion training center "Designer", 3d designer
2008 Course high poly modeling, computer Training Center "Specialist", 3d modeler
EXPERIENCE


PlayFlock http://playflock.com
Environment Artist,3D artist, Animation
January2011 - May 2011

creating high detailed objects, based on concepts or references
optimizingobjects
creatingphotorealistic, painttextures
creating animations in 3ds max
creating animations in Flash
creating icon from games
I create characters and game locations for www.race13.ru
For the game "Gangsters" http://playflock.com/app/13
Rikor games
3D Environment Artist, Props modeler
May2011 - January 2012
Worked on the game Geopolitica - creating high detailed objects, concepts or designing new object fitting the game feel
creatingphotorealistictextures
work with unity3d (lighting, optimize, do levels, terrain painting, post-effects (SSAO, DOF)
creating low models,collision and LODs
textures (unique and tile, creating textures for height map)
fixed shaders

ВНИИАЭС, ОАО
Senior 3d environment artist, Head of department
January2012 - April 2014

development immersive simulators on the game engine Unreal Development
Kit (UDK), using
the sphere virtual reality (VirtuSphere) http://www.youtube.com/watch?v=cKzkn5N4Fzg
The development of the game world from the pictures to the final stage (ready-location).
management division 3d artists, introducing new technologies and process optimization, project management companies.
preparation of project documentation (technical assignment, design documents), working with Perforce P4V
creating, editing and finalization of of models, textures, shadersBlinn, Phong, Lambert, Anisotropic, Custom lighting, (the creation of real-time reflections, cube map, planar map and AO color change, procedural shaders, shader metal, wood, concrete, glass, real time reflection metal, etc.) - I do terrain painting, Particle, creating collision for objects.
Processing of point clouds, the construction of of objects (modeling), sculpting of models, sweep of models, baking maps (Normal map, Ao, Cavity map), texturing, creating 2-3 UV-set for the lightmap, and blending textures, insеrtand configure in the game engine UDK (lighting, post-effects, camera effects (DOF, SSAO, Antialising, Color variation), optimization (LOD, Cull Distance Volume).
Animation objects in 3DS MAX CAT, setting physics Rayfire tool, Apex PhysX Lab (Nvidia) and use in UDK, Unity3d, unreal script at junior, content development for DirectX 11 (create and configure maps for tessellation, shader creation and use in UDK ). Development of procedural materials for game engines Unity3d, UDK. Substance designer program

Atlantic Corporation Limited
Senior 3d environment artist
April2014 - April 2015
Developing applications for ios game
creating high detailed objects, based on concepts or references - optimizingobjects
creatingphotorealistic, painttextures
creating animations in 3ds max - creating icon from games

Freelance artist
April 2015 - Present day

Freelance clients company:

administrator of section unity3d on site renderer.ru
Wargaming.net
Gaijin Entertainment
Autodesk
Leatherneck simulation
Giant Army
FuryLion Studio
ai3d
Bluehole studio
Working on Wargaming.net, I do hightpoly and lowpoly models tank

Working on games AtomFishing II Ressurection http://af-2.ru
The game - a simulator of fishing in the world, survived a global catastrophe.
Events unfold 400 years after it.
http://www.youtube.com/watch?feature=player_embedded&v=AbXAL6Hb2lQ Movie project.

LANGUAGES English (writer and little speaker)
Russian (writer and speaker)

HOBBIES video games, movies, music, sport














PROFESSIONAL WORK


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